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JIHYEON JANG

AEON

Designed an HMI for a 2050 concept vehicle that moves between road and water.

Role
Team Lead · Product Designer
Tools
Figma, After Effects
Focus
Multimodal HMI, Adaptive in-vehicle UI
AEON on water with gull-wing door open and seat extended — case study hero

Context

Sponsored by Autodesk: Design a concept vehicle for 2050

AEON is a three-month concept project sponsored by Autodesk. The brief was to design a future vehicle for 2050 and take it from concept to proof of concept. Our multidisciplinary team of five explored how future climate conditions could reshape mobility and developed AEON, an amphibious EV designed for road and water.

As team lead and sole product designer, I guided the overall project direction and designed the vehicle’s HMI, from information architecture to the final road and water modes.

Jinghan Yang

Jinghan Yang

Industrial Designer

Bishoy M Aboseif

Bishoy M Aboseif

Industrial Designer

Jihyeon Jang

Jihyeon Jang

Product Designer

Lina Hanich

Lina Hanich

Brand Strategist

Veronica Gibson

Veronica Gibson

Interior Designer

Problem

Rising sea levels could make existing roads unreliable

With Autodesk's mission as a starting point, we researched the challenges that could affect how people move in 2050. Rising sea levels became our focus because flooding could make existing roads increasingly unreliable.

Global sea level rise and infrastructure degradation by 2050

Turning water from barrier → path

We saw water as an alternative route when roads were disrupted. This became the basis for AEON, an amphibious vehicle designed to transition between road and water.

Move seamlessly between land and water.

Seamless Transition

Stay aware through multisensory cues.

Multisensory
Interaction System

Move beyond traditional roads.

Unlocked Freedom

HMI Design Process

Display & Information Architecture

During early HMI reviews, I learned about established automotive HMI practices from our design mentor. I used two factors to guide placement: the information’s function and how quickly the driver needed to access it.

HMI INFORMATION ARCHITECTURE
Hand-drawn cockpit sketch with six color-coded information zones
Color-coded map of the six information categories assigned to each display
Information zones

I defined the role of the HUD, cluster, infotainment, and auxiliary displays, then set the priority of the information shown on each one.

DISPLAY STRUCTURE

Locations of the HUD, cluster, infotainment, and auxiliary displays

AEON cockpit diagram showing the locations of the HUD, cluster, infotainment, and auxiliary displays

INFORMATION PRIORITY

Information priority assigned to each display

AEON cockpit diagram showing the information priority assigned to each display

Visual Language

I created a shared visual system for AEON’s road and water modes. The layout and type hierarchy remain consistent, while form, color, and motion adapt to each environment.

Typography

Aspekta

Headline 1

56px · 72px · −2%

Headline 2

48px · 60px · −2%

Body 1

16px · 24px

Button 1

16px · 24px

Body 2

14px · 20px

Button 2

14px · 20px

Caption

12px · 18px

Color

Interaction

Loading / Waiting
Interaction / Conversation

Alongside the moodboard, I created an AI-generated track with Suno and shared it with the team. It helped us align on AEON’s pace, atmosphere, and emotional tone while developing the visual language.

Moodboard

AEON visual language moodboard with metallic, aerodynamic, and water forms

Soundboard

Floating Lights

Suno · AEON

Gliding Through the Mist

Suno · AEON

Silver Glider

Suno · AEON

Design Development

I applied the display architecture and visual language to develop three HMI modes, adapting the information and controls for parking, road, and water.

AEON dashboard in Parking mode
AEON HMI design overview showing navigation, controls, and interaction concepts

Final Design

Keeping the Interface Familiar Across Modes

Because drivers may transition between road and water during the same trip, I kept essential information in consistent locations so they would not need to relearn the interface. Road mode prioritizes traffic and route decisions, while water mode prioritizes heading, stability, and visual motion cues to help reduce motion sickness.

AEON cockpit in road mode, with traffic alerts and an alternate water route on the HUD
Front studio render of AEON
AEON exterior detail collage — front, lights, cameras, wheels, and rear
AEON road-mode cabin and HUD collage
AEON on water with the gull-wing door open and seat extended for boarding
AEON water-mode exterior detail collage
AEON water-mode cabin and HUD collage

Outcome

Making a 2050 Concept Vehicle Believable

Designing a concept vehicle for 2050 meant balancing imagination with credibility. To evaluate whether we achieved that balance, we conducted an adapted UEQ-S evaluation. This provides measurable support for the final proof of concept we presented to Autodesk’s EMEA Automotive Team.

Adapted UEQ-S evaluation, n=20
  • +0.00

    Pragmatic Quality

  • +0.00

    Hedonic Quality

Presenting AEON’s proof of concept to Autodesk’s EMEA Automotive Team

Reflection

Designing Safety into the Experience

Working on AEON’s HMI challenged me to rethink how drivers process critical information under pressure. I learned that safety in HMI starts with restraint: limiting on-screen density, elevating key alerts, and maintaining consistent control logic across driving modes so every interaction feels effortless and safe.

Building Alignment Through Evidence

When our team had different ideas about the target market, I returned to research to build consensus. Using data as an objective anchor helped move the conversation beyond personal preferences and toward a clear, shared strategy. This kept every discipline aligned through execution.

Behind the scenes

A few moments along the way

Three AEON teammates taking a selfie in front of their vehicle design boards

AEON crew <3

couldn’t have done it without the whole team + our remote crew 🤍

An online Autodesk session showing a vehicle design walkthrough

Autodesk showing us how it’s done

trying to absorb everything

couldn’t turn the designer brain off

somehow ended up studying the HMI